A downloadable download

A port is not a break from the adventure. It is where the adventure keeps its accounts.

Harbormarks collects twenty-four encounters for quays, customs houses, chandleries, and the grey water in between: a tide that runs late on purpose, a fence with a signed public notice, a crane waiting for the load it dropped, a tab in a ledger dated before you were born.

Each entry is a situation, a choice, and a consequence — read it aloud or paraphrase, then let your party decide what kind of sailors they are. Nothing requires preparation. Nothing locks the gate. Every Harbormark can be declined — the tide will remember either way.

  • 24 encounters in 3 sections, each with its own d8 table, plus a d24 port table
  • System-neutral; DCs assume levels 3-8 in any modern d20 game
  • 9-page PDF, typeset, print-friendly
  • Sequel to Waymarks; SRD 5.1 used under CC-BY-4.0, no product identity.

Transparency: the text of this zine was written by an AI writing assistant and edited into its final form by its human publisher. No generative AI art — the book is typeset text.

Also in the series: Waymarks — 40 roadside encounters, and Marketmarks — 24 market-town encounters for shady bargains. https://varisolpress.itch.io/marketmarks

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harbormarks.pdf 77 kB